Located in the OpenTerrainGenerator/worlds folder this ini file has control over global variables that affect all installed worlds. This file contains 6 config settings controlling file comments, logging and the world pregenerator.
Settings Mode Edit
Settings mode determines whether OTG writes documentation as comments in config files. Can also disable writing entirely, and only read config files.
Note: this does not affect biome config files, that is controlled by the preset's WorldConfig.ini
The possible write modes are:
|WriteAll||Write config files with help comments|
|WriteWithoutComments||Write config files without help comments but keeping the sections names|
|WriteDisable||Doesn't write to the config files, it only reads. Doesn't auto-update the configs. Use with care!|
|Defaults to SettingsMode: WriteAll|
This is the level with which logs will be produced in the minecraft log files. Possible log levels:
|Bare||This will only show FATAL and ERROR logs|
|Quiet||Minimal logging; This will show FATAL, ERROR, and WARN logs|
|Standard||Default logging; This is exactly what you are used to. Quiet + INFO logs|
|Debug||Above Normal logging; Standard logs + DEBUG logs|
|Trace||Verbose logging; This gets very messy, Debug logs + TRACE logs|
|Defaults to LogLevel: Standard|
Biome Config Extension Edit
The file extension used by OTG biome config files. Defaults to .bc, but can be set to:
- .ini - example: Forest.ini
- .biome - example: Forest.biome
- .bc - example: Forest.bc
- .bc.ini - example: Forest.bc.ini
- .biome.ini - example: Forest.biome.ini
Shows detailed information about mob and BO3 spawning in the minecraft log files. Useful for TC world devs when set to true.
|True||Logs detailed information about mob and BO3 spawning|
|False||No logging of mob and Bo3 spawning|
|Defaults to: SpawnLog: false|
Developer Mode Edit
In developer mode, OTG clears the Biome Object cache whenever a world or dimension is unloaded. The setting can be "true" or "false", defaults to false.
PregeneratorMaxChunksPerTick is the number of chunks the pre-generator is allowed to generate for each server tick. Value should be between 1 and 5. Higher numbers make pre-generation faster but increase memory usage and will cause lag.
|Defaults to: PregeneratorMaxChunksPerTick: 2|
Progress is logged in the server console.