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==='''Map of 500x500 blocks at GenerationDepth: 3'''===
 
==='''Map of 500x500 blocks at GenerationDepth: 3'''===
   
===[[File:Grid1.png|thumb|400px|centre]]
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[[File:Grid1.png|thumb|400px|centre]]
   
 
==='''What happens if we then increase GenerationDepth from 3 to 4?'''===
 
==='''What happens if we then increase GenerationDepth from 3 to 4?'''===
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[[File:Grid2.png|thumb|400px|centre]]
 
[[File:Grid2.png|thumb|400px|centre]]
 
Increasing the GenerationDepth basically 'zooms in' on the biome map while still covering the same are in blocks. Therefore all size 3 biomes will now have doubled in size, effectively becoming the same size as depth 2 in the previous example. Additionally, the new smallest possible biome size is 4.
 
Increasing the GenerationDepth basically 'zooms in' on the biome map while still covering the same are in blocks. Therefore all size 3 biomes will now have doubled in size, effectively becoming the same size as depth 2 in the previous example. Additionally, the new smallest possible biome size is 4.
 
 
 
 
 
 
 
 
 
 
 
 
 
==='''Side by side comparison:'''===
 
==='''Side by side comparison:'''===
   

Revision as of 22:48, 24 June 2018

Generation depth is a setting in the Worldconfig.ini that defines the maximum number BiomeSize, RiverSize and LandSize can be set to. Increasing GenerationDepth by one (from 3 to 4) will roughly half the size of all biomes, similarly decreasing it by 1 will double the size of all biomes. A simple way to think of the biome layout generation of a Minecraft map is as a 2D image, where each biome is painted into the image at a certain size, rarity, frequency and location based on settings like GenerationDepth, BiomeSize, BiomeRarity, RiverSize and LandSize.

What impact does GenerationDepth have?

In Worldconfig.ini:

GenerationDepth: 3

Having GenerationDepth set to 3 in this example means the BiomeSize, RiverSize and LandSize in the world can only by set to a number within the range of 0-3, therefore only 4 different biome sizes are possible with the largest being 0 and the smallest being 3. Let's assume we have 3 pre-existing biomes set to the following names, sizes and biome colours:

GenerationDepth: 3 (size 3 is smallest, 0 is largest)
BiomeName: Biome3 Biome2 Biome1                         
BiomeSize: 3 2 1 0
BiomeColor: F08C1A (Orange) 1AF021 (Green) 1A7EF0 (Blue)

Map of 500x500 blocks at GenerationDepth: 3

Grid1

What happens if we then increase GenerationDepth from 3 to 4?

Worldconfig.ini:
GenerationDepth: 4


GenerationDepth: 4 (size 4 is smallest, 0 is largest)
BiomeName:             Biome3 Biome2 Biome1              
BiomeSize: 4 3 2 1 0
BiomeColor: F08C1A (Orange) 1AF021 (Green) 1A7EF0 (Blue)


Map of 500x500 blocks at GenerationDepth: 4

Grid2

Increasing the GenerationDepth basically 'zooms in' on the biome map while still covering the same are in blocks. Therefore all size 3 biomes will now have doubled in size, effectively becoming the same size as depth 2 in the previous example. Additionally, the new smallest possible biome size is 4.

Side by side comparison:

Presentation3