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==='''Map of 500x500 blocks at GenerationDepth: 3'''=== |
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==='''What happens if we then increase GenerationDepth from 3 to 4?'''=== |
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Revision as of 22:48, 24 June 2018
Generation depth is a setting in the Worldconfig.ini that defines the maximum number BiomeSize, RiverSize and LandSize can be set to. Increasing GenerationDepth by one (from 3 to 4) will roughly half the size of all biomes, similarly decreasing it by 1 will double the size of all biomes. A simple way to think of the biome layout generation of a Minecraft map is as a 2D image, where each biome is painted into the image at a certain size, rarity, frequency and location based on settings like GenerationDepth, BiomeSize, BiomeRarity, RiverSize and LandSize.
What impact does GenerationDepth have?
GenerationDepth: 3
Having GenerationDepth set to 3 in this example means the BiomeSize, RiverSize and LandSize in the world can only by set to a number within the range of 0-3, therefore only 4 different biome sizes are possible with the largest being 0 and the smallest being 3. Let's assume we have 3 pre-existing biomes set to the following names, sizes and biome colours:
GenerationDepth: 3 (size 3 is smallest, 0 is largest) | ||||
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BiomeName: | Biome3 | Biome2 | Biome1 | |
BiomeSize: | 3 | 2 | 1 | 0 |
BiomeColor: | F08C1A (Orange) | 1AF021 (Green) | 1A7EF0 (Blue) |
Map of 500x500 blocks at GenerationDepth: 3
===
What happens if we then increase GenerationDepth from 3 to 4?
Worldconfig.ini:
GenerationDepth: 4
GenerationDepth: 4 (size 4 is smallest, 0 is largest) | |||||
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BiomeName: | Biome3 | Biome2 | Biome1 | ||
BiomeSize: | 4 | 3 | 2 | 1 | 0 |
BiomeColor: | F08C1A (Orange) | 1AF021 (Green) | 1A7EF0 (Blue) |
Map of 500x500 blocks at GenerationDepth: 4
Increasing the GenerationDepth basically 'zooms in' on the biome map while still covering the same are in blocks. Therefore all size 3 biomes will now have doubled in size, effectively becoming the same size as depth 2 in the previous example. Additionally, the new smallest possible biome size is 4.