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Let's assume we have 3 pre-existing biomes set to the following names, sizes and biome colours''':'''
 
Let's assume we have 3 pre-existing biomes set to the following names, sizes and biome colours''':'''
 
{| style="height: 10px; width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="1" align="center"
 
{| style="height: 10px; width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="1" align="center"
! colspan="5" scope="col" style="text-align: center;"|GenerationDepth: 4 (size 4 is smallest, 0 is largest)
+
! colspan="5" scope="col" style="text-align: center;"|GenerationDepth: 3 (size 3 is smallest, 0 is largest)
 
|-
 
|-
 
! scope="col" style="text-align: center;"| BiomeName:
 
! scope="col" style="text-align: center;"| BiomeName:
! scope="col" style="text-align: center;"|             
 
 
! scope="col" style="text-align: center;"| Biome3
 
! scope="col" style="text-align: center;"| Biome3
 
! scope="col" style="text-align: center;"| Biome2
 
! scope="col" style="text-align: center;"| Biome2
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|-
 
|-
 
| style="text-align: center;"|'''BiomeSize:'''
 
| style="text-align: center;"|'''BiomeSize:'''
| style="text-align: center;"|'''4'''
 
 
| style="text-align: center;"|'''3'''
 
| style="text-align: center;"|'''3'''
 
| style="text-align: center;"|'''2'''
 
| style="text-align: center;"|'''2'''
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|-
 
|-
 
| style="text-align: center;"|'''BiomeColor:'''
 
| style="text-align: center;"|'''BiomeColor:'''
| style="text-align: center;"|
 
 
| style="text-align: center;"|<span style="color: rgba(255, 255, 255, 0.701961); font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 15px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: pre-wrap; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; display: inline !important; float: none;">F08C1A</span> (Orange)
 
| style="text-align: center;"|<span style="color: rgba(255, 255, 255, 0.701961); font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 15px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: pre-wrap; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; display: inline !important; float: none;">F08C1A</span> (Orange)
 
| style="text-align: center;"|<span style="color: rgba(255, 255, 255, 0.701961); font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 15px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: pre-wrap; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; display: inline !important; float: none;">1AF021</span> (Green)
 
| style="text-align: center;"|<span style="color: rgba(255, 255, 255, 0.701961); font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 15px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: pre-wrap; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; display: inline !important; float: none;">1AF021</span> (Green)

Revision as of 22:34, 24 June 2018

Generation depth is a setting in the Worldconfig.ini that defines the maximum number BiomeSize, RiverSize and LandSize can be set to. Increasing GenerationDepth by one (from 3 to 4) will roughly half the size of all biomes, similarly decreasing it by 1 will double the size of all biomes. A simple way to think of the biome layout generation of a Minecraft map is as a 2D image, where each biome is painted into the image at a certain size, rarity, frequency and location based on settings like GenerationDepth, BiomeSize, BiomeRarity, RiverSize and LandSize.

What impact does GenerationDepth have?

In Worldconfig.ini:

GenerationDepth: 3

Having GenerationDepth set to 3 in this example means the BiomeSize, RiverSize and LandSize in the world can only by set to a number within the range of 0-3, therefore only 4 different biome sizes are possible with the largest being 0 and the smallest being 3.

Let's assume we have 3 pre-existing biomes set to the following names, sizes and biome colours:

GenerationDepth: 3 (size 3 is smallest, 0 is largest)
BiomeName: Biome3 Biome2 Biome1                         
BiomeSize: 3 2 1 0
BiomeColor: F08C1A (Orange) 1AF021 (Green) 1A7EF0 (Blue)


Map of 500x500 blocks at GenerationDepth: 3:

Grid1

What happens if we then increase GenerationDepth from 3 to 4?

Worldconfig.ini:
GenerationDepth: 4


GenerationDepth: 3 (size 3 is smallest, 0 is largest)
BiomeName: Biome3 Biome2 Biome1                         
BiomeSize: 3 2 1 0
BiomeColor: F08C1A (Orange) 1AF021 (Green) 1A7EF0 (Blue)


Map of 500x500 blocks at GenerationDepth: 4:

Grid2


Increasing the GenerationDepth basically 'zooms in' on the biome map while still covering the same are in blocks. Therefore all size 3 biomes will now have doubled in size, effectively becoming the same size as depth 2 in the previous example. Additionally, the new smallest possible biome size is 4.















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