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Let's assume we have 3 pre-existing biomes set to the following names, sizes and biome colours''':''' |
Let's assume we have 3 pre-existing biomes set to the following names, sizes and biome colours''':''' |
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{| style="height: 10px; width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="1" align="center" |
{| style="height: 10px; width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="1" align="center" |
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− | ! colspan="5" scope="col" style="text-align: center;"|GenerationDepth: |
+ | ! colspan="5" scope="col" style="text-align: center;"|GenerationDepth: 3 (size 3 is smallest, 0 is largest) |
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! scope="col" style="text-align: center;"| BiomeName: |
! scope="col" style="text-align: center;"| BiomeName: |
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− | ! scope="col" style="text-align: center;"| |
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! scope="col" style="text-align: center;"| Biome3 |
! scope="col" style="text-align: center;"| Biome3 |
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! scope="col" style="text-align: center;"| Biome2 |
! scope="col" style="text-align: center;"| Biome2 |
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| style="text-align: center;"|'''BiomeSize:''' |
| style="text-align: center;"|'''BiomeSize:''' |
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− | | style="text-align: center;"|'''4''' |
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| style="text-align: center;"|'''3''' |
| style="text-align: center;"|'''3''' |
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| style="text-align: center;"|'''2''' |
| style="text-align: center;"|'''2''' |
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| style="text-align: center;"|'''BiomeColor:''' |
| style="text-align: center;"|'''BiomeColor:''' |
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− | | style="text-align: center;"| |
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| style="text-align: center;"|<span style="color: rgba(255, 255, 255, 0.701961); font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 15px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: pre-wrap; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; display: inline !important; float: none;">F08C1A</span> (Orange) |
| style="text-align: center;"|<span style="color: rgba(255, 255, 255, 0.701961); font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 15px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: pre-wrap; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; display: inline !important; float: none;">F08C1A</span> (Orange) |
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| style="text-align: center;"|<span style="color: rgba(255, 255, 255, 0.701961); font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 15px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: pre-wrap; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; display: inline !important; float: none;">1AF021</span> (Green) |
| style="text-align: center;"|<span style="color: rgba(255, 255, 255, 0.701961); font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 15px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: pre-wrap; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; display: inline !important; float: none;">1AF021</span> (Green) |
Revision as of 22:34, 24 June 2018
Generation depth is a setting in the Worldconfig.ini that defines the maximum number BiomeSize, RiverSize and LandSize can be set to. Increasing GenerationDepth by one (from 3 to 4) will roughly half the size of all biomes, similarly decreasing it by 1 will double the size of all biomes. A simple way to think of the biome layout generation of a Minecraft map is as a 2D image, where each biome is painted into the image at a certain size, rarity, frequency and location based on settings like GenerationDepth, BiomeSize, BiomeRarity, RiverSize and LandSize.
What impact does GenerationDepth have?
GenerationDepth: 3
Having GenerationDepth set to 3 in this example means the BiomeSize, RiverSize and LandSize in the world can only by set to a number within the range of 0-3, therefore only 4 different biome sizes are possible with the largest being 0 and the smallest being 3.
Let's assume we have 3 pre-existing biomes set to the following names, sizes and biome colours:
GenerationDepth: 3 (size 3 is smallest, 0 is largest) | ||||
---|---|---|---|---|
BiomeName: | Biome3 | Biome2 | Biome1 | |
BiomeSize: | 3 | 2 | 1 | 0 |
BiomeColor: | F08C1A (Orange) | 1AF021 (Green) | 1A7EF0 (Blue) |
Map of 500x500 blocks at GenerationDepth: 3:
What happens if we then increase GenerationDepth from 3 to 4?
Worldconfig.ini:
GenerationDepth: 4
GenerationDepth: 3 (size 3 is smallest, 0 is largest) | ||||
---|---|---|---|---|
BiomeName: | Biome3 | Biome2 | Biome1 | |
BiomeSize: | 3 | 2 | 1 | 0 |
BiomeColor: | F08C1A (Orange) | 1AF021 (Green) | 1A7EF0 (Blue) |
Map of 500x500 blocks at GenerationDepth: 4:
Increasing the GenerationDepth basically 'zooms in' on the biome map while still covering the same are in blocks. Therefore all size 3 biomes will now have doubled in size, effectively becoming the same size as depth 2 in the previous example. Additionally, the new smallest possible biome size is 4.
Side by side: